What: Can not resurrect after death in the death knight quest where one have to kill 150 man and 10 catapults riding skeleton dragon (dont know name of the quest in english)
Where: Legion x10 , Death Knight Starter location
When: 3:30 AM MSK
How: tried to restart game -> no result; tried to ask for help of teleportation (when character is stuck) -> no result;
Dear users of the project Legiondep.
We are happy to provide you with a list of changes for the past period, from May 27 to June 14.
Below is a list of fixes.
Optimizing the core
Fixed about 5 causes of server crash
Adjustments to the system of local tasks
Implementing a damage increase for low-level mobs
Personal loot for World Bosses
Implemented CD on world bosses (Now the chance of dropping things is 100%, after the chance becomes 0% for all bosses)
Implemented an additional cast (So far it only works on world bosses)
Sending items by mail in case the bag is crammed (For personal loot)
Fixed updating of the power.
Implemented the system of spawn area triggers (Required for proper teleportation to dungeons, also used in the script of various events)
The system of dialogues
Ancient Mana Increased Cap
Implemented the scaling of things depending on the level of the player for the tasks
Now DX at the training are trained in riding
Correct visual errors of daily and weekly auto-running tasks
Correcting bugs in the start locations Pandarenov, Worgen, Humans and Dwarves
Fixed displaying of Aren 2v2 / 3v3 statistics and Ranking battlefield when viewing the player.
Realization of statistics Aren 2v2 / 3v3 and Rating battlefield in the PVP tab is implemented.
Fixed bug with faction on BG.
Time Travel Corrections
Implemented SPELL_EFFECT_TRIGGER_SPELL_3 Corrects most tasks
Implemented SPELL_EFFECT_SUMMON_OBJECT Corrects most tasks
Implemented SPELL_EFFECT_REPUTATION (Used in items or for performing tasks to obtain any reputation)
Implemented SPELL_EFFECT_PLAY_SCENEOBJECT Used in tasks (scene cut)
Rewritten SPELL_EFFECT_DEATH_GRIP (Used by DC (Grasp of Death))
Implemented SPELL_EFFECT_INCREASE_SKILL (Example: Cracked Potion Vial)
Implemented SPELL_EFFECT_GIVE_EXPERIENCE (Example: Rockwurm Barb)
Players now deal damage (Missiles, Spell), and also heal 50% less with CRETE in PVP
Blessed Hammer Spiral Movement Implemented
Light's Hammer Partially implemented
Lawbringer Fixed a bug of damage to mobs
Sticky Bomb added height of popping
Implemented Hati's Bond
Traps are now despawn after 2 seconds after activation.
Reworked Shadow Dance
Partial implementation Seal Fate
Fixed Relentless Strikes
Divine star Rewritten movement initialization
Mark of Aluneth Implemented
Ignite Implemented the correct formula for causing damage
Living Bomb Fixed a bug of re-overlapping abilities on the main target
Hot Streak Fixed a bug with Pro in all specializations up to 14 lvl'a
Meteor Accelerated speed of fall
Firestarter! Implemented the restoration of the ability "Fire explosion"
Alexstrasza's Fury A contribution to the "Band of Luck"
Lonely winter Fixed bug of appearance of an elemental when using talent
Ice barrier Reduced attack speed of the attacker
Blazing Barrier Implemented Attack Damage Attack
Ice Floes Implemented to dispel the buff while casting spells
Greater Pyroblast Implemented
Blazing Speed a bug of autoprocess when entering the game \ change branches
Cauterize Implemented debuff
Frozen Orb, Arcane Orb Rewritten Movement Initialization Rewritten
Demonic Gateway fixed visual teleport
Thal'kiel's Consumption fixed
Gul'dan's Hand Implemented the correct number of summoned demons
Celestial Fortune fixed
Touch of Karma is rewritten
Realized Good Karma
Corrections of Fury of Elune
Fixed Lightning Reflexes
Fixed Moon and Stars
Fixed Rapid Innervation
Fixed Chaos Strike and Chaos Strike (hidden skill modifiers + skill) + Ignore Armor
Recalculation of lives in PVP
Death and Decay Fixed a bug where damage was not inflicted when the caster was far from the puddle
Fixed Vampiric Blood from Vampiric Fangs and Vampiric Fangs
Sindragosa's Fury Rewritten movement initialization
Artifacts will not be lost any more, if somehow the player has been dropped talents
The automatic replacement of artifacts with a change of specialization
Fixed the level of the object in the background artifact
Implemented a resource regeneration calculator (energy, concentration, strength of runes)
Fixed a bug with the death of the boss
Fixed a loot
Fixed a visual bug with an anchor
Added immunity to spells
Fixed spawn cd
Dungeons & Raids:
Fixed a bug with the hang of the boss
Implemented (Available June 16-20)
Dialog translated added
Black Rook Hold:
Fixes of bugs with hangs of bosses
Fixed spawns with mobs
Siege of Niuzao Temple:
Temple of the Jade Serpent:
Terrace of Endless Spring:
Arena Ratings and Battlegrounds:
Implemented rating BG and arenas.
The statistics of the Arena and BG player under 7.1.5 are rewritten.
Fixed statistics on the Arena (rating change, MMR selection of players).
Fixed rating obtained in the Arena and BG.
Criteria for Achievements (Win on the Ranking battlefield, as well as win several times) are implemented.
Fixed registration for the Arena and BG.
Fixed sticking menu Aren and BG, if you did not have time to join the battle.
All rating arenas are implemented and ready to accept players.
Fixed many bugs related to BG and Arenas.
Added missing portals in capitals
Portals in Suramar
Isle of Thunder:
Dear users of the project Legiondep.
We are happy to provide you with a list of changes for the past period, from May 11 to May 26.
Below is a list of fixes
Optimization of the core (Fixed about 100 errors when loading the server)
Fixed displaying corpses after the death of the player.
Fixed more than 10 reasons for the server crash.
Fixed position calculator to the nearest objects during phasing.
Removed the levels of the guild.
Fixed a problem with quest items for completing quests.
Fixed a bug with the reset timer on instances.
Self-healing is scaling.
Fix bugs with stats.
Edit on vehicles.
Removed the cast time check, now fixed problems with similar spells like Windburst
Fixed Time Travel
Fixed talent Righteous Protector
Fixed the Hand of the Protector from the Righteous Protector
Rewritten Consecration + removed double damage
Fixed Consecrated Ground
Divine Purpose is fixed
Rewritten Tar Trap
Rewritten Binding Shot
Rewritten Freezing Trap
Fixed Steel Trap
Fixed Sticky Bomb
Fixed Mastery: Hunter's companion
Fixed Mortal wounds
Fixed Aspect of the Eagle
Flanking Strike All the effects and impact from the pet + x2 are realized from the skill to the skill of survival.
A bug was fixed when the pet did not attack the target after the "command Attack" And bypass.
Corrected Combat Experience
Fixed bonus damage to Claw and Bite, depending on the concentration spent.
Dire Beast now reduces cd for Bestial Wrath and Bestial Wrath
Damage from the Fury of the Eagle is now scaled from the buffs of the bang Mangoose Fury
Fixed damage from a Flanking Strike
Implemented talent Intimidation
Fixed scaling Blink Strikes for special pet attacks. It is now used for all purposes.
Mastery: the master of beasts now extends to Bite, Claw and Smack
Bestial Wrath Will no longer fall when struck.
Removed delay for Throwing axes
Fixed increased casting time Aimed Shot
Implemented Windrunner Mark
Implemented Steady Focus
Implemented Shadow Focus
Now, Step through the Shadowstep can not be used on oneself and if the caster is in the effect of immobilization.
Fixed a percentage of damage under 7.1.5 Master of Subtlety
Fixed Bag of Tricks
Fixed Cannonball Barrage
Fixed Sticky Bomb
Corrected Power Word: Barrier
Fixed Divine Star
Fixed the Sphere of Insanity
Fixed Call to the Void
Rune of Power is now fixed
Rewritten Meteor Burn
Dragon's Breath No longer falls from the Dot effects.
The Dragon's Breath Falls from the Meteor Burn
Complete implementation Conflagration
Phoenix's Flames now correctly gives rise Heating Up
Correction of Supernova
Implemented Frozen Orb
Implemented Arcane Orb
Ring of frost Now freezes everyone.
Flame Patch is Rewritten
Rewritten Blizzard also now imposes a slowdown on the target.
Thunderstorm Fixed use in the camp.
Fixed the completion of the "Storm Strike" recovery time from Stormbringer
Maelstrom Weapon and Windfury are now cast when a weapon is used that has been damaged
Stormbringer will now proc, if the weapon is worn
Added limit per minute per minute on http://www.wowhead.com/spell=201424/harvester-of-souls
Demonic Power Now decreases when summoning a pet.
The image of the Soul Effigy is realized
Implemented Phantom Singularity
Fixed Dimensional Rift
The Thal'kiel Consumption is realized
Fixed a reduction in the time to restore the decoctions from Keg Smash
Fixed Chi Orbit
Fixed Chi Sphere
Realization of Transcendence and Transcendence: transfer
Maim beats only the main goal and gives the camp.
Fixed damage from autoattacks in the Chaos Blades
Now Demonic Blades will be rolled, even if the target has aura of Chaos Blades
Metamorphosis Now deals damage and stuns on landing.
Fixation of Skeletal Shattering
Fixed Blood Tap
Vampiric Blood absorption is now increased by 30%
Implemented Umbilicus Eternus
Flotsam is released
Dungeons & Raids:
Fixed a problem where inertia was hung on the entire raid at Ursoc.
A system of contracting puddles near Nythendra is rewritten.
Casemates of the Guardians:
Optimization of scripts.
Fixed Lava Wreath
The Volcano is rewritten
Fixed removal of the areagliggers for Evade, Death
Straightforward motion of the pulse at creation
Implemented Fel Glaive
Rewrote the Elune's Light
The Top of the Whirlwind (Realized)
Lair of the Wing of Darkness
Razorgore the Untamed is killable. The raid is fully implemented.
Pit of Saron:
Fixed a problem with the inability to exit the body after wipe on some bosses.
The Gate of the Setting Sun
Siege of Niuzao Temple
Temple of the Jade Serpent
Terrace of Endless Spring
Throne of thunder
Arenas and Battlegrounds:
Fixed an invitation to the battlefield added to Pandaria, Draenor and Legion.
http://www.wowhead.com/spell=197912/principles-of-war is rewritten
Added walls for some bg.
Temple Kotmogu implemented buffs and the accumulation of points, depending on the location of the player with the sphere (3 zones)
Implementation Orb of Power Orb of Power Orb of Power Orb Power and also fixed a bug when the aura was removed, but the flag was still in the player's possession.
Added healers of souls in Draenor.
Edit on the flight attendants in Draenor.
Added missing coordinates to the closest soul healers.
Grand Admiral Jes-Tereth
Cenarion Emisarry Jademoon
Xi, Friend to the Small
http://www.wowhead.com/achievement=9909/heirloom-hoarder Added reward.
Core/Scripts: Implement Flag of Ownership.
Core/Movement: Handle move stop embedded in spell cast requests
Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY.
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
Script/Quest: replace wrong test spell used for quest "Red Snapper - Very Tasty!" with actual summoning.
Core/Scripts: Enhance quest status hook by making it catch more status changes
Entities/Object: Add some Position const& overloads to distance/angle methods for usability.
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
Core/Spell: do not cast interrupt effect if the spell did not hit
Core/Fishing: ignore required skill when fishing in pools.
Core/Spell: Updated SpellInfo::GetMaxTicks with all effects capable of periodics
Core/PacketIO: Re-enabled SMSG_INITIAL_SETUP opcode
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS.
Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
Core/Movement: New names for a few spline flags
Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE.
Map/Instances: Greatly simplify PermBindAllPlayers logic.
Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
Map/InstanceMap: Ease up on a somewhat overzealous error message regarding instance saves.
Movement/SplineChain: Streamline the script workflow for resume info a bit, provide static method that does all the ugly pointer casts for you. Also prevent a nullptr dereference crash if scripts mishandle motionmaster, and canonize Chain == nullptr to signify "no resume info".
Movement/SplineChain: Fix a potential critical bug where resume info returned during an edge case could fail an assertion when used.
Core/Creature: update health/mana/damage/armor when changing a creature's entry while keeping the original level.
Scripts/ICC: Fix chest loot exploit Fix an exploit at chest loot bosses Valithria and Deathbringer that allowed the first played to hit them to leave party at low hp % and loot the whole chest alone, without the party being able to loot anything.
Core/Scripts: Fixed Gunship Mage cast interrupt
Core/World: properly re-initialize daily quest reset time when resetting daily quests.
Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_EFFECT_QUEST_COMPLETE.
Core/Spells: Implemented SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT.
Core/Spells: SPELL_AURA_SCHOOL_IMMUNITY auras shouldn't remove passive auras (even if negative)
Core/Spell: Add Dual Wield skill dependency to Dual Wield effect, should remove the skill properly when unlearning spell.
Core/Quest: send INVALIDREASON_QUEST_ALREADY_DONE if player tries to accept a quest that is already rewarded.
Core/Loot: do not show unique items if player already has the maximum allowed quantity.
Core/Spells: Calculate hitMask and store it in DamageInfo/HealInfo structures
Core/Unit: rewrite of the attack table system
Removed a bunch of duplicated code
Fix off-by-one errors in Unit::RollMeleeOutcomeAgainst and Unit::MeleeSpellHitResult (TC's combat table was actually of 100.01%)
Implemented boss-level hit table (6.5% dodge/14% parry), bosses only had 5.6% of each until now
Updated formula for chance and damage of Glancing hits
Core/SAI: added new action SMART_ACTION_PLAY_ANIMKI
Core/Spells: Fixed extra charge effect visuals
Core/PacketIO: Fixed movement force structure
Core/Movement: Pass SpellEffectExtraData PointMovementGenerator
Core/Movement: Restored interpolated_* movement flags
Core/Spell: Implement and use SMSG_CUSTOM_LOAD_SCREEN
Core/Criterias: Fix an old criteria condition and added some new ones
Core/Creatures: Use `broadcast_text` sound entry
Implemented a way to compute spline position at any given point in time
Core/Creatures: Use `broadcast_text` sound entry
Core/Quests: Fixed loading areatriggers linked to quest by objective and expose ObjectMgr::GetQuestObjective to lookup quest objectives by id (for conditions)
Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COMPLETE
Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to move back in bounds (pretty much gms only)
Core/Spells: Fixed EffectActivateSpec for hunter pets
Core/SmartAI: Add check to SMART_ACTION_PLAY_ANIMKIT to allow zero value to remove animKit.
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
Core/Unit: Update Pary/Dodge/Diminishing